-Battery - , bumax[BAFH] NBA 2K15 Update 3 (c) 2K Release Date: 11/12/2014 Protection: Steam Cracked By..: BAT-TEAM # of Files: few Check the included whatsnew.txt file for a list of changes. 1. Unpack release. 2. Install the update to where you installed the game. 3. Copy the cracked content from /Crack dir to the same place. 4. Enjoy! ;) WE DONT WANT ANYONE TO CONTACT US! WE CONTACT YOU IF NEEDED! WEB: NEVER - IRC: NEVER - EMAIL: NEVER Greetings to all of our friends around scene! NFO UPDATED 13/11/2007GENERAL- Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.- A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!- The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.- The following players have received new or updated head scans: historic Shaquille ONeal, Damian Lillard, Larry Sanders (goggles), Otto Porter (************ goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.- Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.- Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.- Updated the referee uniforms to match the look for the 2014-15 NBA season.- Improved lip sync and ****** animations for a number of the Real Voice interviews with Doris Burke.- Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.- Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.- The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.- A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.- In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.- When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.- When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.- Created/generated players will now have their hot zones updated when their position changes.- Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.- NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.- Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.- Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).- Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.- Records will now be shown with the correct values when loading into quick matches online.- Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.- The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.- MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.- Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.- (PC) Support for 21:9 resolutions has been added.- (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.GAMEPLAY- Several improvements made to defensive movement to make it more responsive.- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.- Pass speeds have been increased to reduce "floaty" passes.- Increased the AI's usage of 3PT shots to better match real life NBA statistics.- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.- Fixed overpowered behind-the-back dribble moves.- Addressed several cases of control unresponsiveness in the dribbling system.- Tuned interior and contact shot success for more predictable outcomes.- Reduced contact dunk frequency for Posterizers in all game modes.- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.- Several improvements made to balance offensive and defensive rebounding.- More impactful penalties instituted against "zig-zag" 3PT exploit.- Corrected a case where block inputs were being dropped near the basket.- Increased the frequency of reaching fouls.- Tuned defensive closeout speed and effectiveness.- The shot meter is now enabled during free throw situations.- Reduced the frequency of moving screen violations.- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.- Re-worked the shot fatigue system to take more factors into account to better simulate real life.- Tweaked the Beluba Camera to make it more playable in transition and during free throws.- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.- Force receivers to play standing catches on check-ball passes.- Fixed an issue where a user's pass release type request was being overridden during fast breaks.- Fixed several cases of rebounding goaltends being called too frequently.- Improvements to passing and catching into the post.- Made passers more aware of defenders behind them when selecting pass animations.- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.- Prevent post players from auto pump faking from dropsteps.- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.- Improved Deny Ball movement when Out of Position.- Improved the responsiveness of the Right Stick defensive Quick Steps.- Addressed a rare issue where the user wasnt able to move his defender during an inbound situation.- Fixed on-ball defense facing when out of position and really close to the ball handler.- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.- Made it easier to control your player during the 2K Camera flip transition.- Improved post shot selection for AI-controlled players to better match their tendencies.- Reduced the frequency of steals in perimeter body-ups.- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.- Removed dribble drive stutter that was occasionally playing in the wrong situations.- Improved Points of Emphasis logic for late game situations.- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.- Improved logic and spacing for players in the Triangle freelance offense.- A number of other smaller changes have been made to address issues as well as enhance the user experience.MyCAREER- Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.- Several improvements made to the Teammate Grade evaluation.- Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.- Fixed an issue where an incorrect scene would sometimes play when the users team wins a playoff series against a rival NBA player.- During the offseason, your favorite team should no longer try and recruit you if you are already on that team.- Users can now preview sounds in the Arena Media menu prior to purchasing.- Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.- The Chase Down Artist badge should now unlock at the appropriate time.- The requirements for the Dimer, Acrobat, Scrapper, Spin Lay-in, Post Hoperator, and Charge Card badges have been lowered to make them a little more attainable.- The +/- stat will now display proper values after portions of the game have been simulated.- Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.- Fixed an issue where pre-game rituals would occasionally not trigger before a played game.- Corrected a case where the camera would sometimes look at the other team during a speaking huddle.-The MyPLAYER will now wear his teams uniform during the Three-Point Contest at All-Star Weekend.- The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.- The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.- The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.MyGM/MyLEAGUE- Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.- Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.- Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).- Tuned DPOY formula in order to get more accurate award recipient finalists.- Fixed an issue where a players injury recovery time could dramatically drop when aggravating an existing injury.- When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.- Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.- Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.- Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.- When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.- In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.- In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.- In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.- In MyGM, the user will no longer fail the Keep Morale above X goal is the related player gets injured and his morale drops below the threshold as a result of the injury.- In MyGM, CFOs with the Bully badge will no longer lower their own Trust due to the badge.- The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).- Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.- Head Coach hirings/firings are now tracked in the Transaction Report.- Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
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